This is a personal environment art project created as a learning-focused exploration of real-time workflow and stylized environment production, inspired by concept art by Soyun Lee 이소연 (https://www.artstation.com/artwork/JeGloa). My goal was to deepen my understanding of environment creation pipelines while improving both artistic and technical skills.
Throughout the project, I focused on developing efficient workflows for trim sheet texturing, performance-aware asset creation, and environment map building from concept. I also explored Blender’s particle systems, animation, and lighting tools to bring subtle motion and life into the scene.
In addition, I practiced modular environment techniques, vertex painting, and material development to build reusable and flexible assets. This project became a strong learning experience in balancing visual fidelity with optimization while strengthening my foundation in real-time environment art workflows.
Real-Time Environment Animation
Tree and Leaves Animation